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Joystick Magazine 1996 May
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cd joy 71No13.iso
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Sharewares
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Dome Wars 1.0
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README 1.0
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1996-01-03
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Dome Wars 1.0 by Nathan Sturtevant
nathanst@csua.berkeley.edu
http://www.csua.berkeley.edu/~nathanst/DomeWars.html
Description
------------
The goal of the game is to be victorious in battle over the other tanks (domes). Each
dome is started in a location across the canyon floor. By varying the angle and the
power used, attempt to destroy the other tanks on the screen. Points and cash are
awarded according to your performance during the play, which can then be used to buy
new weapons.
Quickstart Keys:
----------------
Move turret left: right arrow, 6 (numeric keypad)
Move turret right: left arrow, 4 (numeric keypad)
Increase power: Up arrow, 8 (numeric keypad)
Decrease power: Down arrow, 2 (numeric keypad)
Medium increase power: hold down command key
Fast increase power: 9 (numeric keypad)
Fast decrease power: 3 (numeric keypad)
Fire: space/enter/return
Select Weapon: click with mouse/tab (forward)/command-tab (backward)
Options
-------
File Menu
New Game - start game with settings in the preference menu
Quit - (sort of obvious)
Preference Menu
Define mountain - Set the parameters used for generating the ground
Music - turn music on and off (REGISTERED VERSION ONLY)
Sound - turn sound on and off
Speech - turn computer speech on and off (REGISTERED VERSION ONLY)
There is a 1% chance that the computer will say something if you
haven't registered.
Buy Weapons - allow players (& computers) to buy weapons at end of each round
Fast Computers - If only computers are left, computers will play extra speedy
Wind - turn wind on and off
Trace Shots - turn shot tracing on and off
Order - This submenu chooses how the first player in a round will be chosen. Random
chooses a random tank, Round-Robin cycles through the tank numbers to choose who
goes first. Winners & Losers first let the tank with the highest or lowest
respective score go first.
Starting Cash - Choose how much cash each person starts with
Game Speed - This controls the speed (and accuracy) at which shots are simulated
10 is the fastest and 1 is the slowest
Walls - Choose wall & ceiling settings
Floors - Choose floor settings
Celilings - You guessed it, changes the ceiling settings!
Computers - This allows you to specify 3 things. If computers buy weapons,
if they buy shields (if they don't buy weapons, they obviously won't buy shields),
and if cyborgs are chosen when you choose "Random" tank type. I realize Cyborgs
are pretty tough, so you don't have to play with them if you don't want.
Help
Controls - Shows the controls used to play the game. If it key is marked with a •,
it means by holding down the command key, the specified value will change at a
much slower rate than normal, allowing precision changes.
Weapons
--------
Standard Missiles:
Baby Missile
Missile
ICBM - generic explosion, from small to large explosion
Little Boy
Fat Man
Armageddon
(size) Roller - rolls down hills until land goes up, or hits tank, small explosion
up rollers roll up the hill
Dirt Weapons:
Dustbuster - a dirt removing weapon (circular explosion)
Digger - another dirt removing weapon; this weapon causes all the dirt around it to collapse
Dirt Bomb - place a chunk of dirt where your shot lands (useful as a cheap sheild in an
emergency)
Defense Weapons:
Shields - protection against exposions
Gopher - Bury your tank into the ground. A Gopher can burrow half way to the ground,
while a Gopher II can burrow fully to the ground. Using a power of 1000 will use the
max. power of the weapon, while 500 will take you half way, etc.
Auto Defense - allow you to put up shields first.
Impact Brace - minimize the effects of falling
Anti-Gravity - don't fall! This is automatically in use once you buy it
Batteries - (+ 10) power up after taking some damage
Retreat - in those situations where you are bound to lose, get out of there to avoid
giving the other players cash for killing you.
Guidance Weapons:
Cruiser - horizantal guidance (tracks on the mouse location at the time of the shot)
Bomb - vertical guidance
Horiz/Vert Napalm - Napalm that tracks horizontally or vertically
Ceil Funky/Missile/… - use just enough power to get to the top of the screen
Special Weapons:
(Size)-(Quantity) Shot - Shoot a (Quantity) warhead shot out with exposion (Size)
Napalm - That icky burning stuff that ruins a tanks day.
Funky - Upon hitting the ground this shot will break out into a few random extra
explosions.
Investment:
These weapons will allow you to invest your extra money with different risk
to try and make more.
Bank Bonds: You always get about 6% back on your investment. (safe)
Stock options: You have 20% chance of losing all your money, 20% chance
of doubling your money, and a 60% chance of no return on the investment.
Ventures: You have 10% chance of no return on your investment. 80% of
the time you will get back only half your investment, but 10% of the time,
you will get back 10 times your investment.
Enemy Tank Types (AI)
--------------------
Idiot: This computer just chooses a random direction and a random angle, hoping
to hit something by sheer luck. (This isn't always too bad, depending on the walls.)
Straight shot: This computer chooses another tanks situated above him, aims
straight and fires. This AI has been greatly improved since the last version. If no
dirt is in the way, this tank will almost always hit it's target. If a straight shot
tank is the highest the screen, it will shoot with full power at a random angle.
Cyborg: This computer targets the player with the highest score and homes in on
them with high accuracy. More than one cyborg is sure you ruin your day.
Lobber: This is a slight modification of the cyborg. This computer chooses a target,
and slowly hones it's shot until it hits.
Revenge: This computer uses a method similar to the Lobber to shoot at tanks.
However, it will target whoever is shooting at it.
Random: This will randomly choose between these types of tanks.
Play Notes
----------
A direct shot will always kill, unless shields are activated. A direct shot is
considered any shot that lands within a radius of 9 pixels from the center of
the tank. This means hitting directly below the tank so that the explosion takes
place under the tank may cause a death. You lose one heath for every pixel you fall,
and damage is assigned from explosions based on the explosion strength and your
distance from the explosion. Rollers may behave unpredictibly when they hit a very
skinny peak. Because not every point that the projectile passes through is calculated,
it is possible for a shot to pass through a very narrow slit of land without exploding.
Slowing down the game speed will reduce the chance of this happening. Do your best
to survive the round, you get more points for doing this than for killing tons of tanks.
Other Misc info.
---------------
You can create your own backgrounds to randomly be chosen for the background.
Registered users can have as many backgrounds as they like. Unregistered users
are limited to 10. Sky patterns start at id 128, and go upward, ground patterns start
at id 1000 and go up. Ids must be consecutive. Patterns should not contain more than
256 colors.
Custom tank names can be added by the names to the proper str# resource.
Custom spoken messages can be added in the same way. (REGISTERED VERSION ONLY)
If you want to start with more cash, you can add extra items to menu id 136, with
10,000 more cash for each menu item. (ie 210000, 220000 etc)
Closing remarks
---------------
This game is shareware. This means if you like this game and decide to keep it, you
should send me $10 to register it. This registration will be good for all versions of the
game, and, when implemented will allow you to play across a network. I realize most
people don't pay this, but, if you want to see further updates please send something.
Registration entitles you to:
* The next major release of the game on disk
* A registration code which allows you to use all the game features
A special thanks to the people who has registered, and to Todd for some of the
extra textures!
This game is provided as is, and no guarantee is made about the stability of this game
on your particular computer. I take no responsibility if this game doesn't work on your
system, or in anyway causes you loss.
However, do send registrations/comments/suggestions/bug reports to:
Nathan Sturtevant
--before May '96--
2910 Hillegass Ave #3
Berkeley, CA 94705
--permament address--
84 Yosemite Ct.
Ventura, CA 93003
Internet:
nathanst@soda.csua.berkeley.edu
WWW: (the latest version is always avaliable here)
http://www.csua.berkeley.edu/~nathanst/DomeWars.html
Dome Wars ©1996 Nathan Sturtevant